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Cross-Channel Map Development and Discussion now at this site
The 352nd VFG has moved its development and discussion of the Cross-Channel Maps to our own forums.
10725
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Latest Member:
paswin
352nd Virtual Fighter Group
Cross Channel Map Development
1940 Cross Channel Map
(Moderators:
352ndDeacon
,
352ndOscar
)
Current progress of our Cross-Channel Maps
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Topic: Current progress of our Cross-Channel Maps (Read 47017 times)
Incubus
Flight Officer
Posts: 10
Re: Current progress of our Cross-Channel Maps
«
Reply #90 on:
November 25, 2008, 02:05:54 PM »
Quote from: 352ndDeacon on November 25, 2008, 12:58:04 PM
We are indeed making a map that encompasses Germany. But we will finish this map first and then continue to work on the next one(s)
<drool> Rgrt !
I cannot wait ... but I have an inkling this channel map will keep us all plenty occupied in the meantime !!
Again .. fantastic work !
Can't wait to do some cross channel sorties.
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Kristorf
Flight Officer
Posts: 4
Re: Current progress of our Cross-Channel Maps
«
Reply #91 on:
November 30, 2008, 06:21:20 AM »
Just got to say gents, top work on all this and me and the squad I am in (EAF) cannot wait for this map.
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dup
Flight Officer
Posts: 35
Re: Current progress of our Cross-Channel Maps
«
Reply #92 on:
November 30, 2008, 07:00:01 AM »
Quote
cannot wait for this map
You bet !!
Even alone on this map, this will be a very nice trip !
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Redleg
Guest
Re: Current progress of our Cross-Channel Maps
«
Reply #93 on:
December 01, 2008, 01:00:45 PM »
I can't wait for some 3-6hr bombing missions with escort.
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UF_Hallacar
Flight Officer
Posts: 31
Re: Current progress of our Cross-Channel Maps
«
Reply #94 on:
December 01, 2008, 05:38:54 PM »
Just to say that your job is very appreciate by many French simers on the check-six web site
Great job
thanks from France
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StG77_HaDeS
Flight Officer
Posts: 17
Re: Current progress of our Cross-Channel Maps
«
Reply #95 on:
December 05, 2008, 08:07:06 AM »
Hello guys!
Probably you are all fed-up with congratulations from all over the IL2 community but i couldn't resist...
So accept my gratitude for your amazing effort you've put into this awesome and huge map,
All the IL2 community is longing for this jewel and i couldn't be an exception,
One thing that i would like to ask about this map. How will a mid-range machine respond to this big and very detailed map? Will it be playable?
I don't know any details but i think that it depends from the size of the .TGA files. If they are big, >1 MB that map will perform good in high-end PCs, if they are <512 KB the older machines will be happy also. As far as i know the .TGA files can be reduced if they degraded to a lower "color-range".
I've read that if someone uses a good conversion program the quality loss is so minimal that you can hardly tell the difference. But maybe you have already built 2 versions of this map, one with big .TGA files and one with smaller .TGA files....
I am not in position to tell you anything at all about your exceptional and hard work, I'm not ungrateful. I'm just trying to feed my curiosity,
Again, thank you for your amazing effort,
Best regards,
I/ZG52_HaDeS
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352ndOscar
Moderator
Heroic
Posts: 2045
Re: Current progress of our Cross-Channel Maps
«
Reply #96 on:
December 05, 2008, 08:47:57 AM »
Can you run "The Slot" satisfactorily? If the answer is "Yes" then you should have no problem with our map. Of course, not every system, nor every user can be anticipated. I don't envisage us creating 2 seperate versions tailored to high and/or low capability systems.
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"War has a grim purpose and is extremely complex. Sophisticated planning and doctrine are present at every level. Yet at the point of fire battle is the essence of chaos and violence."
StG77_HaDeS
Flight Officer
Posts: 17
Re: Current progress of our Cross-Channel Maps
«
Reply #97 on:
December 05, 2008, 08:54:46 AM »
Yes, but my PC has 4 GB DDR3 memory and a Geforce 8800. I've asked you this not from a single-user perspective. I'm thinking feature on-line campaigns based on your marvelous map. I know that it will be super playable in single-player missions, but in an coop event with >14 players how will it perform? Will it be stable? I know its quite early to have such thoughts, but as i said, my curiosity pushed me to ask you this.
Best regards,
S!
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352ndOscar
Moderator
Heroic
Posts: 2045
Re: Current progress of our Cross-Channel Maps
«
Reply #98 on:
December 05, 2008, 09:05:50 AM »
Well, I've run it on my DF Server with 26 players - no problems - will that do? Of course, it always depends on the power of the server and the network bandwidth available. I'm quite sure I could host 60 if needed.
«
Last Edit: December 05, 2008, 09:07:54 AM by 352ndOscar
»
Logged
"War has a grim purpose and is extremely complex. Sophisticated planning and doctrine are present at every level. Yet at the point of fire battle is the essence of chaos and violence."
StG77_HaDeS
Flight Officer
Posts: 17
Re: Current progress of our Cross-Channel Maps
«
Reply #99 on:
December 05, 2008, 09:12:41 AM »
Quote from: 352ndOscar on December 05, 2008, 09:05:50 AM
Well, I've run it on my DF Server with 26 players - no problems - will that do? Of course, it always depends on the power of the server and the network bandwidth available. I'm quite sure I could host 60 if needed.
Marvelous,
Well, in such case it will be probably the best map ever made for on-line campaigns!
But now i am more impatience for the release,
Best regards !
S!
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352ndOscar
Moderator
Heroic
Posts: 2045
Re: Current progress of our Cross-Channel Maps
«
Reply #100 on:
December 05, 2008, 09:21:23 AM »
That's my plan - 24/7, daytime and nighttime operations all on "one and only one" map. We'll be using FBDj and we are looking forward to it very much.
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"War has a grim purpose and is extremely complex. Sophisticated planning and doctrine are present at every level. Yet at the point of fire battle is the essence of chaos and violence."
Sgt. Booze
Special
Heroic
Posts: 820
Re: Current progress of our Cross-Channel Maps
«
Reply #101 on:
December 05, 2008, 09:39:05 AM »
HaDeS thanks, never get tired of a good congratulations.
And as Oscar has said we have consistanly run the map with 26 players and have had no problems, runs very smooth.
Best regards,
Booze
«
Last Edit: December 05, 2008, 11:53:05 AM by 352ndBooze
»
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Sniper450
Flight Officer
Posts: 6
Re: Current progress of our Cross-Channel Maps
«
Reply #102 on:
December 08, 2008, 11:47:37 AM »
I have been watching this forum in anticipation of this awesome map. I don't know the "hows" of what you need to do to create it, though I'd like to one day, but I can only imagine the scope of work involved in this. My hats off to all of you involved. Thank you for taking the time and effort to do this. This map is incredible!!!!
«
Last Edit: December 08, 2008, 11:52:27 AM by Sniper450
»
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Sgt. Booze
Special
Heroic
Posts: 820
Re: Current progress of our Cross-Channel Maps
«
Reply #103 on:
December 08, 2008, 01:30:30 PM »
Sniper thanks for the kind words and welcome to our forums.
Creating a map can be a big endeavor depending upon the area involved. The 2 most important factors in map building that you must have are a great team and a very understanding and patient wife. The rest you can learn as you go.
Booze
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II/JG54_Emil
Flight Officer
Posts: 9
Re: Current progress of our Cross-Channel Maps
«
Reply #104 on:
December 17, 2008, 10:56:34 AM »
Ok Friends,
I´m so excited and happy that you guys exist.
This map is more than I ever hoped for!!!!
I even dare say it´s going to be more detailed than anything we´ll find in "Storm of War".
I can´t wait anymore.
When will it be finsihed?
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